Gambling – By Definition
Identify and discuss Definitions and Mechanics of Gambling including Chance, Skill, Slot Machines, Sports, Daily Fantasy Sports and Internet to stress the need for and importance of each attendee developing a definition of Gambling that they can accept and incorporate into their Professional work and life.
Video Gaming – By Definition
Identify and discuss Definitions, Genres and Usage Statistics of Video Gaming including ESports, Loot Boxes, Skin Gambling, Social Gambling and other in-Game Gambling Mechanics.
Gamebling – Is there a Definition?
Identify, define and discuss definitions of Gamebling, importance of State definitions of Gambling in this Convergence process plus specific Internet examples of Gamebling that incorporate Video Gaming and Gambling Mechanics including the use of Real Money as “Something of Value” yet not classified as Gambling in most/all US States.
Multiple Risks As “The Convergence” Continues
Identify and clarify Terminology involving both Gambling and Gamebling, review multiple websites and discuss the possible application of the term Gamebling to various websites.
Doug LaBelle, LCSW, ICGC-II, CEAP, is a licensed Clinical Social Worker in Illinois and Wisconsin, International Certified Gambling Counselor II, Certified Employee Assistance Professional, and a Trainer with the Wisconsin Council on Problem Gambling. He has over 34 years’ experience as an administrator, clinician, trainer, and presenter. Doug has worked with organizations, groups, individuals, and families impacted by Behavioral Health Disorders including Substance Use Disorders and Gambling Disorder and is currently working as an Independent Consultant, EAP Professional, Presenter, and Trainer with a specialty in Gambling and Gambling Disorder.
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