Webinar: Defining the Line: When is it Gambling?

Date

10/8/2025

Start Time

10:00 am

End Time

11:30 am

About the Event

Date: October 8, 2025     Time: 10:00am – 11:30am
Cost: $15.00     CEU Hours: 1.5

This presentation offers an examination of Gambling by defining its core elements and discussing various activities that are Gambling and some that may not be Gambling. We will explore key components that constitute Gambling, such as chance, stake, and prize, while also considering the impact of skill on these activities.  These activities will then be analyzed for how they fit, or do not fit, within the broader definition of Gambling.  We will also examine some of the blurred lines between Gambling and Skill-Based activities that often challenge traditional definitions of Gambling and create a grey area that may necessitate further discussion and understanding

Course Objectives:
1) Define gambling including identification and evaluation of key gambling components, such as risk, consideration, entertainment, stake, prize, and impacts of both chance and skill.
2) Identify and discuss various activities, including traditional casino games, sports betting, online gambling, offshore gambling, sweeps casinos, social casinos, F2P casinos, virtual casinos, wagering, informal wagering and other activities – highlighting their characteristics and connections to gambling.
3) Discuss and evaluate legal regulations surrounding gambling in different jurisdictions and the ethical implications of various activities that may or may not be gambling.
4) Details will be provided to help distinguish between gambling and skill-based activities that are not gambling and how the lines get blurred.

Presenter Biography
Doug LaBelle is a Licensed Clinical Social Worker, Certified Employee Assistance Professional (RET), International Certified Gambling Counselor II (RET) and a Trainer for the Wisconsin Council on Problem Gambling.  He has over 38 years of experience as an Administrator, Clinician, Trainer and Consultant with Behavioral Health Disorders including Gambling/Gambling Disorder and Video Gaming/Gaming Disorder.